

New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are now accessible in Boss Rush. New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome.

4 special powers, unlocking new areas and paths (metroidvania gear lock items).60 or so weapons and skills - Spears, swords, bows, freeze blast, etc.3 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.

14 Levels - Each one with its own atmosphere, foes and secrets to discover.Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.ĭead Cells left In Development on August 7th 2018 and comes with: Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.Īt the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Take a moment to stroll the towers and breath in that fresh sea mist infused air. Exploration: Secret rooms, hidden passages, charming landscapes.

Opt for the path that suits your current build, your play style or just your mood. Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective.2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
